subscribe Support our award-winning journalism. The Premium package (digital only) is R30 for the first month and thereafter you pay R129 p/m now ad-free for all subscribers.
Subscribe now
Picture: SUPLLIED/EBONY & IVORY
Picture: SUPLLIED/EBONY & IVORY

Just as everyone was getting used to the idea of having their brand on social media, the geeks and trend forecasters have slapped us with a new buzzword: the metaverse. A trope of dystopian sci-fi what seems like just the other day, it’s suddenly popping up in the daily news, on our social feeds and even around the braai, along with the standard rants about the government and state of SA sport. And like social media and, well, the internet before it, it’s real, it’s happening, and your brand will need to get on board sooner or later. Sooner is better.

The metaverse summed up in a tweet

To get everyone up to speed, here’s a quick explanation of what the metaverse is in under 280 characters: “The metaverse is a future iteration of the internet where people shop, play, work and interact in 3D spaces instead of the 2D spaces we use now.”

It really is that simple. Also, it already exists — in platforms like Fortnite, Minecraft and Roblox. But these are all examples of closed iterations of the metaverse — meaning that what happens in, say, Fortnite, stays in Fortnite. You can’t take your Fortnite avatar (the virtual representation of you, like a personalised video game character) and go hang out in Roblox. It would be like Super Mario marching into Grand Theft Auto and boosting a ride. (Or, like the NFT meta sneakers we created in partnership with Under Armour. That’s right, you saw it here first.)

The open metaverse is what we know from sci-fi — a single virtual world where everyone goes to fulfil their sad and sordid personal fantasies. And while there are metaverse-first platforms created with this vision in mind — like The Sandbox and Ready Player Me, which allows you to create an avatar that you can then use across various worlds — it’s still as far away as Liverpool is to winning the quadruple; you can almost see it, but it remains tantalisingly out of reach. 

Partly, that’s because tech companies have yet to create a metaverse that everyone wants to join (though Meta has certainly made its intentions clear in this regard with its avatar generator and, you know, its name). In sci-fi, people typically enter the metaverse to escape a dystopian reality — in our world, which may have its problems but generally is still pretty sweet, people will have to want to venture into the metaverse for some or other reason. There’s also the issue of the hardware required for a truly immersive metaverse experience, which is still prohibitively expensive for most people, especially here in SA.

That being said, you can enter the metaverse without a VR headset, and millions of people around the world, including in SA, are. And forward-thinking brands are getting in on the action, which is why you don’t want to get left behind. 

How brands can get into the metaverse

When brands were ready to go social, they didn’t build their own social network; they started a Facebook page or a Twitter account. Similarly, there’s no need for brands to reinvent the metaverse wheel. The best way for brands to get in on the action is to tap into platforms that are already doing it.

The key is to tap into your existing brand equity and create an exclusive experience that people who love your brand will want to be part of

The gaming option

There’s a natural overlap between gaming and the metaverse and I’d argue that this is the best place for brands to start. What works really well is gaming platforms that have been set up on a play-to-earn basis. They use blockchain and cryptocurrency infrastructure and build a gamified experience on top of that. A good example is Axie Infinity, which allows you to build little creatures, battle them against each other and trade them for currency. It has 2.8-million players daily, some of whom do this as their full-time job, which is not so far-fetched when you consider that the most expensive creature sold to date went for $820,000. Another example is the award-winning campaign that our Kansas City office created for Wendy’s, where they had Wendy’s drop into Fortnite in avatar form and start attacking freezers of frozen burger patties to promote its brand promise of not using frozen beef.

The experiences option

Since the metaverse is all about immersive experiences, this is another natural space for brands to play in. An example here is Nikeland, which Nike built on the Roblox platform. The key here is to tap into your existing brand equity and create an exclusive experience that people who love your brand — or who really like to look cool — will want to be part of.

The shopping option

Using cryptocurrency and nonfungible tokens, brands can create purely virtual shopping experiences — like allowing someone to kit their avatar out in a new pair of Under Armour sneakers — or, in the case of Boson Protocol, allow them to buy something, like a pair of shoes, in the metaverse that they can also own in real life.

The events option

We all learnt the value of virtual events during the pandemic. We also learnt how excruciatingly dull they can be. Metaverse technology takes the virtual event from “can you see my screen?” to an engaging experience which, if executed well, can be even more compelling than the live version, with a far greater reach and zero travel arrangements. Always ahead of the curve, the Wendy’s team nailed this one too, creating a virtual retail outlet called the Wendyverse on Meta’s Horizon Worlds platform.

If you’re not the geeky type, the idea of the metaverse may sound unattainable, scary, far-fetched or all of the above. In reality, it’s none of them. That’s why my advice to every brand is: start small, but start now.

Matthew Arnold is chief connections officer at VMLY&R SA

The big take-out: Brands should have a metaverse strategy even if they start small.

subscribe Support our award-winning journalism. The Premium package (digital only) is R30 for the first month and thereafter you pay R129 p/m now ad-free for all subscribers.
Subscribe now

Would you like to comment on this article?
Sign up (it's quick and free) or sign in now.

Speech Bubbles

Please read our Comment Policy before commenting.