LOS ANGELES — Steven Spielberg has rarely shied away from a challenge, from deadly sharks in Jaws to resurrecting dinosaurs in Jurassic Park, but when it came to creating a giant for The BFG, his latest film, the veteran director found the prospect "very daunting"."I don’t usually get intimidated by technology," Spielberg said. "I usually try and be at the forefront of technology, but this time I was in the wake of it. It took me a couple of weeks to get my sea legs to really realise how I could best utilise the medium of motion capture."The BFG, a Walt Disney film released on Friday, tells the story of Sophie, an orphaned girl who encounters the Big Friendly Giant (BFG), played by Oscar-winning British actor Mark Rylance and brought to life using motion-capture animation.The title character of the film, based on British author Roald Dahl’s book of the same name, is no ordinary giant. He doesn’t eat children, unlike his fellow giants, and instead collects and creates dreams to sprea...

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