Naspers rises on Tencent’s better-than-expected results
Tencent bucks a trend of recent let-downs, as a slowdown dampens the outlook for China’s largest corporations, and is said to be belt-tightening
14 November 2018 - 13:30
byLulu Yilun Chen
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Hong Kong — Naspers gained 4.2% to R2,708.98 on Wednesday after its 31%-owned associate Tencent released better-than-expected results.
Tencent’s profit beat analyst estimates as strong growth in advertising and content made up for a Chinese gaming business struggling with a government clampdown.
The company reported net income of 23.3-billion yuan ($3.4bn) for the September quarter, compared with the 18.4-billion yuan average estimate. Revenue rose 24% to 80.6-billion yuan.
Tencent bucked a trend of recent let-downs, as a slowdown in the world’s second-largest economy dampens the outlook for China’s largest corporations. Alibaba cut its outlook for annual revenue, while search leader Baidu also predicted sales below estimates.
Tencent’s performance stems in part from lowered expectations as the company grapples with a delay in new gaming licences that has helped wipe out more than $240bn of market value since a January peak. This meant Tencent’s been unable to make money from its newest and biggest titles — including global hits Fortnite and PlayerUnknown’s Battlegrounds.
While China is trying to combat gaming addiction and is reshuffling regulators, uncertainty persists for gaming companies. Tencent is said to be responding with belt-tightening as it cuts marketing budgets to help tide it over the drought.
Tencent still commands a powerful asset in WeChat: the ubiquitous messaging service used by more than a billion people to shop, pay for services and hail rides. That’s a massive population of longer-term consumers not just for games and ads but also fledgling services from video to financial services.
It’s also taking steps to diversify. The company has elevated its cloud-computing business to a status on par with gaming and WeChat, and invested billions in start-ups engaged in everything from ride-hailing to e-commerce.
“The huge mismatch between Tencent’s mobile traffic dominance and ad dollar market share speaks to its long-term ad monetisation potential,” Jefferies analysts led by Karen Chan wrote ahead of the earnings release.
Still, that upbeat assessment came as Jefferies slashed Tencent’s earnings estimates, “to reflect near-term, mobile-game growth headwinds, a more cautious advertising industry from macro-uncertainty, and loss of payment-related interest income,” its analysts wrote.
Shares of Tencent fell 0.8% on Wednesday before the earnings were released. The stock has slumped 33% this year.
Support our award-winning journalism. The Premium package (digital only) is R30 for the first month and thereafter you pay R129 p/m now ad-free for all subscribers.
Naspers rises on Tencent’s better-than-expected results
Tencent bucks a trend of recent let-downs, as a slowdown dampens the outlook for China’s largest corporations, and is said to be belt-tightening
Hong Kong — Naspers gained 4.2% to R2,708.98 on Wednesday after its 31%-owned associate Tencent released better-than-expected results.
Tencent’s profit beat analyst estimates as strong growth in advertising and content made up for a Chinese gaming business struggling with a government clampdown.
The company reported net income of 23.3-billion yuan ($3.4bn) for the September quarter, compared with the 18.4-billion yuan average estimate. Revenue rose 24% to 80.6-billion yuan.
Tencent bucked a trend of recent let-downs, as a slowdown in the world’s second-largest economy dampens the outlook for China’s largest corporations. Alibaba cut its outlook for annual revenue, while search leader Baidu also predicted sales below estimates.
Tencent’s performance stems in part from lowered expectations as the company grapples with a delay in new gaming licences that has helped wipe out more than $240bn of market value since a January peak. This meant Tencent’s been unable to make money from its newest and biggest titles — including global hits Fortnite and PlayerUnknown’s Battlegrounds.
While China is trying to combat gaming addiction and is reshuffling regulators, uncertainty persists for gaming companies. Tencent is said to be responding with belt-tightening as it cuts marketing budgets to help tide it over the drought.
Tencent still commands a powerful asset in WeChat: the ubiquitous messaging service used by more than a billion people to shop, pay for services and hail rides. That’s a massive population of longer-term consumers not just for games and ads but also fledgling services from video to financial services.
It’s also taking steps to diversify. The company has elevated its cloud-computing business to a status on par with gaming and WeChat, and invested billions in start-ups engaged in everything from ride-hailing to e-commerce.
“The huge mismatch between Tencent’s mobile traffic dominance and ad dollar market share speaks to its long-term ad monetisation potential,” Jefferies analysts led by Karen Chan wrote ahead of the earnings release.
Still, that upbeat assessment came as Jefferies slashed Tencent’s earnings estimates, “to reflect near-term, mobile-game growth headwinds, a more cautious advertising industry from macro-uncertainty, and loss of payment-related interest income,” its analysts wrote.
Shares of Tencent fell 0.8% on Wednesday before the earnings were released. The stock has slumped 33% this year.
Bloomberg
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